|
Terrain Units
Protoss Units
|
Terrain Units
SCV: Space Construction Vehicle
| Initially used during the reconstruction of the Tarsonian Orbital Platforms, the T-280 SCV (Space Construction Vehicle) became a staple in intra-Colonial construction and engineering due to its ability to perform any number of construction tasks within the vacuum of space. It is this versatility, and an unmatched reliability, that make the SCV an invaluable tool in rapidly establishing Marine encampments and strike bases on any terrain. |
Cost: 50 1 Built At: Command Center Other Requirements: None
Marine: Armored Infantry Trooper
| Marines are the first line of defense for many of the Terran colonies. Outfitted with Powered Combat Suits, Marines are afforded full life-support, NBC shielding, and in-field chemical delivery systems. The standard-issue C-14 "Impaler" Gauss Rifle provides even a single soldier with extreme firepower. |
Cost: 50 1 Built At: Barracks Other Requirements: none
Firebat: Armored Assault Trooper
| Like standard Marine Infantry, Firebats are typically "culturally challenged persons" who have been Resocialized by the Confederate government. Equipped with powerful, arm-mounted flame throwers, they serve as assault troopers in the various Terran Militias. Although their attack has a limited range, the flame throwers cause considerable damage to any target caught within the stream of fire. Firebat Combat Suits provide additional protection from heat and flame, although they are significantly heavier than standard Marine armor. |
Cost: 50 25 1 Built At: Barracks Other Requirements: Academy
Ghost: Espionage/Counter-Intelligence Agent
| Ghosts epitomize the height of human evolution and physical conditioning. These brave men and women, born with incredible psionic potential, are adopted by the Confederate Government and trained from infancy to benefit mankind. The Ghost's uniform combines the latest in personal stealth technology and a sophisticated sensor suite, which can be used to coordinate nuclear strikes from the front lines. The Ghost's C-10 Canister Rifle uses a variety of special munitions to disable or destroy enemy vehicles, personnel, and encampments. |
Cost: 25 75 1 Built At: Barracks Other Requirements: Science Facility w/ Covert Ops
Vulture: Hover Cycle
| The reliable Vulture-Class Hover Bike, used primarily for scouting and patrol, can reach speeds of up to two hundred and thirty miles per hour. Standard armament is an anti-personnel grenade launcher, but newer Vulture models also carry a Spider Mine deployment system for perimeter defense. |
Cost: 75 2 Built At: Factory Other Requirements: None
Goliath: Combat Walker
| A well known sight along the Rim, Goliath Combat Walkers combine all-terrain maneuverability with compu-based heavy weapons systems. The one-man Goliath’s arsenal consists of twin anti-armor 20mm Auto-Cannons and Hellfire Missiles for anti-air support. |
Cost: 100 50 2 Built At: Factory Other Requirements: Armory
|
Arclite Siege Tank: Heavy Assault Vehicle
| The heavily armored AAV-5 Arclite Siege Tanks are renowned throughout the Confederacy for their cannons’ unrelenting barrages of plasma-charged doom and their stalwart emplacement/advance tactics. The Mjolnir Artillery Cannon is so powerful that the Tank must brace itself before deploying. Crew consists of a driver, gunner, and a commander/navigator. |
Cost: 150 100 2 Built At: Factory Other Requirements: Machine Shop
Dropship: Armored Unit Transport
| The heavily armored Terran Dropships are a vital part of Colonial defense, and are fully rated for both atmospheric and deep space flight. The daredevil pilots of these transports are charged with delivering Marine armor and infantry to any hotspot or combat zone. |
Cost: 100 100 2 Built At: Starport Other Requirements: none
Wraith: Tactical Light Fighter
| The versatile, one man Wraith fighters are a new addition to the Colonial space forces. Traditionally, most space battles took place between the large capitol ships and medium gunships, but Tarsonian technicians found that small, dynamic high-speed fighters could repeatedly deal damage to large ships while still evading most defensive battery attacks. The Wraith is armed with both air-to-air missiles and a versatile burst laser for ground attacks, and is equipped with the latest in ECM and Stealth technology. |
Cost: 150 100 2 Built At: Starport Other Requirements: none
Science Vessel: Explorer Science Vessel
| Many Colonies have placed Explorer Platforms at surgical points throughout the galaxy to further study anomalous phenomena, and the Corps' own Epsilon Squadron uses them extensively along Confederate borders for surveillance and study. Recently, as alien forces have begun to infringe upon Colonial space, Explorer Vessels and crew have been recalled to help with the research and production of new military weapons systems and technologies, as well as providing electronic warfare and combat support. |
Cost: 100 225 3 Built At: Starport Other Requirements: Science Facility
Battlecruiser: Behemoth-Class Battlecruiser
| The massive Behemoth-class Battlecruisers are virtual flying fortresses, built to keep the peace within the Terran Sector. Outfitted with multiple burst-laser batteries for both anti-air and anti-ground support, these ships are easily the most powerful Colonial vessels. Recent research has also led to the development of the devastating Yamato Cannon, for use in situations requiring more precision than orbital nuclear bombardment. Only the finest officers are chosen to serve aboard the pride of the Confederate fleet. |
Cost: 400 300 8 Built At: Starport Other Requirements: Science Facility w/Physics Lab
|
|
Note: The Terrans are an adaptable race - they can move quickly between attack and defence. |
This is reflected in their units: marines, tanks, wraiths - units that are all strong in both attack and defence.. | |